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Reported on the forum here:
https://esotericsoftware.com/forum/d/24350-skeletongraphic-with-separatorparts-not-scaling-correctly/7
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Memory is not disposed with dispose() method on IOS 15.5
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Having issue with displaying 3.7 version of spine with .skel file
Could you add support .skel file on 3.7 branch or support 3.7 spines at 3.8 branch?
i0rph updated
4 years ago
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In cocos2d-x-3.10\cocos\editor-support\spine\Atlas.c, 226
in function spAtlas_create() there is a code:
``` cpp
page->vWrap = *str.begin == 'x' ? SP_ATLAS_CLAMPTOEDGE : (*str.begin == 'y' ? SP_ATLAS_…
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# Trending repositories for C#
1. [**microsoft / reverse-proxy**](https://github.com/microsoft/reverse-proxy)
__A toolkit for developing high-performance HTTP reverse proxy applic…
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Added for tracking. We are adding SCML support.
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![image](https://github.com/sr4dev/Unity-SpriteAssist/assets/9159336/eb8b78a3-c946-408a-ae34-0e81eced17b0)
Issue occurs when Parallel Import is enabled in a project.
- Editing Outline in Sprite Ed…
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**Issue by [Nico-Duduf](https://github.com/Nico-Duduf)**
_Saturday Feb 14, 2015 at 16:33 GMT_
_Originally opened as https://github.com/Rainbox-dev/Duik-15/issues/63_
----
export animation and rig d…
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Requested on the forum:
http://esotericsoftware.com/forum/COMBINED-SKIN-Initial-state-13562
Solutions:
This could be implemented by
a) extending the existing `SkeletonRenderer` Inspector UI, or …
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Mentioned on the forum here:
http://esotericsoftware.com/forum/How-to-control-texture-memory-usage-for-skeleton-with-skins-13240
http://esotericsoftware.com/forum/I-tried-to-export-with-command-line…