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**Is your feature request related to a problem? Please describe.**
At present, there is no way to pass arguments to parameterized queries when running `steampipe query` non-interactively. In the p…
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**Is your feature request related to a problem? Please describe.**
In Kubernetes mods we do not have any compliance available for Node, Storage and system cluster role.
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Many materials don't have the same reflective properties as they did when HL2 was on the 2004 and 2006 engines. (maybe the cubemaps themselves are bad?)
Notable examples in current version:
Red seat…
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It would be a good opportunity to slightly increase some max values.
Proposed limits are based on http://code.google.com/p/sing-engine/.
Relevant limits and value would be :
- MAX_MODELS 1024 (def…
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**Describe the bug**
Powerpipe unavoidably crashes when run in a container that doesn't define the `USER` environment variable. Setting `POWERPIPE_INSALL_DIR` doesn't resolve this issue. Setting `U…
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I don't know if anyone noticed it. But it does look very weird. I give an example of 3 videos on how the explosion from a grenade or rpg / or light tool can affect the lighting of props. It's very unr…
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Hi!
I would like to know how I can add consistency checking for arbitrary files in my mod. I'm looking for what triggers the message "Your file ... differs from the server's" and forces clients to di…
ghost updated
8 years ago
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cl_himodels is a cvar that allows the use of "high quality models" back from the WON era. Basically player models had an alternative submodel which included more polygons.
This feature should be dr…
ghost updated
4 years ago
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https://github.com/turbot/steampipe-mod-azure-compliance/blob/25b6fadae2b73f1cd61734cb7510325b942ccfef/regulatory_compliance/storage.sp#L374-L401
Azure CIS control 3.7 (v2.1.0): Ensure that 'Public…
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Raw input works correctly on current (non beta) Half Life Steam build (just running regular Half Life), I get no lock on mouse rotation. But, compiled latest (8/10/2013) Half Life SDK (VS2010), I get …