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I have installed all required dependencies. Operating system is Debian 8 (testing/jessie) 64-bit, Torque3D Git is up-to-date. This is a `Release` build by the way. **`Debug` builds properly.**
This i…
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When downloading a fresh release of the master branch, the script compilation fails on file audio.cs
https://github.com/eightyeight/t3d-bones/blob/master/sys/audio.cs#L381
Placing the line _singleto…
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When import t3d map file suggestion not replace with DefaultTexture all not found textures.
Instead of that create in MyLevel group `Missing`, where make textures with name produced from full name of…
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a Template that's empty. has no game logic, but has a camera that moves
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On opening Data Dashboard for HTAN BU project get a disconnect within a few seconds
```
2022-11-29T10:15:13.294523+00:00 shinyapps[5806160]: WARNING: [2022-11-29 10:15:13] root - For the attribut…
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Looks like the code doesn't support version 25 and above, used in T3D which might be useful if you're trying to import or export more recent shapes.
For ref:
- version 25 has secondary uvs, colours,…
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Torque3D 1.2 load fine this shape, last dev (Jul 9, 2017 3d7c1bbb) throw this to the console, after added automatically, works correctly, here the problem is the markers is not recognized.
Objec…
John3 updated
7 years ago
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I am finding that many times during the save process T3D is crashing resulting in a 0kb forest file - this is usually after very large changes to the forest and is a real pain in the neck
If it fails…
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Hi,
I'm still getting this type of fatal error when doing some connection benchmarks (2 - 4 tries), particularly using Linux and Windows:
`/t3d/Engine/source/core/stream/bitStream.cpp(234,0): {Fata…
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Hello , I want to create a level , save the level to a file, then open the new level again in the editor.
I found level objects, saved them using level.to_bytes()
I can create the levels as .umap …