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SDFormat v1.5 introduced the ability to nest models within itself (the `//model/model` element). As part of my effort to test my python SDFormat bindings, I created a simple world with a nested model,…
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### Describe the bug?
When you scroll up it scrolls down instead, and vice versa. This is a Unity bug.
### To Reproduce
Open the Linux client. Find something you can scroll through using the scroll…
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http://imgur.com/a/GlH2z
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When I manually set the health of a player to some low number, I see a bunch of intermediate states animate past. Don't have detailed analysis yet but wanted to make a note of it so I follow up.
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Hello! We love your project and have been using it to play "potluck mahjong" (riichi mahjong except everyone gets to make up a rule before play begins.) It's something hilarious and it's only possible…
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**Describe the bug**
self.UI.setXmlTable() created UI appears on object, but not alt-zoom version.
**To Reproduce**
Steps to reproduce the behavior:
1. Use self.UI.setXmlTable to add UI in onLoa…
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**Describe the bug**
Objects revealed by the fog-of-war zone cannot become invisible again if they re-enter the fog of war.
**To Reproduce**
Steps to reproduce the behavior:
1. Toggle Reveal Fog…
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I can get TTS to load some scripts into sublime text by right-clicking on them and selecting script editor (but some objects don't load, for unknown reasons).
But the get scripts option, to load al…
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This is a super issue to collect my (real and imagined) user stories, which can then be spun-off into discrete issues with concrete change-requests -- if necessary.
I'll add more user stories below w…
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**Describe the bug**
the ```lua onObjectDestroy (dying_object) ``` functions triggers by exiting the game, which causes error messages, that the object reference passed to ```lua onObjectDestroy (dyi…