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Q: How do you calculate terrain height relative to the position units in three.js, which are also dependant on the zoom factor?
For example, if I want to position an object 1m above sea level (whic…
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Map editor tool to create new maps.
The first tool prototype can be a simple bitmap editor allowing the user to create the files required for a battle map:
base.png
feature.png
height.png
place…
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Normal XYZ i RGB-kanaler + høyde i alfakanal. Dette datasettet kommer først til bruk i "bakgrunnskartet" , men senere også i dynamiske filter på retning/helning.
Kartlag:
* [BS_8ER](https://www…
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**maplibre-gl-js version**: 4.1.2
**browser**:
- Firefox 124.0.2 (64-bit)
- Chrome Version 123.0.6312.107 (Official Build) (arm64)
### Overview
I've got an app that uses terrain (raster…
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If I try to let the camera rotate around a point this works as long as no terrain exaggeration is added, however with terrain the view constantly changes (zoom and center).
E.g.:
```html
…
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Using [filter 3](https://www.w3.org/TR/PNG-Filters.html) results in ~30% smaller PNG files in some situations.
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**Minecraft Version:** 1.19
**Forge Version:** 41.0.110
**Logs:** Not relevant
**Steps to Reproduce:**
1. Add an event listener to ViewportEvent.RenderFog
2. Check if the fog mode is FOG_…
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I'm not sure if I'm just missing it somewhere, but I'm using a 16 bit grayscale (height map) png as the input, but still getting an 8 bit rgb output. Am I just missing something, or is it not capable…
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hello I messaged you on YouTube and you told me to past the code here:
mesh_terrain
from random import randrange
from ursina import *
class MeshTerrain:
def __init__(this):
thi…
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currently screen-pixel to geo-coordinate transormation is done via a hidden framebuffer, which contains RGB-encoded geo-coordinates. But aspecially in heavy terrain this has rounding-errors, so i prop…