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### Observed behaviour
best to just see it
![2023-01-29_20 59 01](https://user-images.githubusercontent.com/81324988/215352616-8ff99b2e-42de-4be8-8518-87f5b67e7499.png)
### Expected behaviour
i …
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Capturing a snapshot of a scene is extremely expensive (multiple frame intervals worth of time) and needs to happen on the GPU thread within a frame workload. Because of this, operations like Scene.to…
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### What are you trying to do, and what do you expect to happen?
I was creating an animated texture for a model which looks and functioned completely fine within Blockbench and was expecting it to ap…
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# Steps to Reproduce
1. Create a prim with this script inside
```Java
default {
touch_end(integer total_number) {
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
…
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# Steps to Reproduce
Attempting to transfer a transferable tattoo to a third party.
# Actual Behavior
I made a tattoo layer that used my own texture that was updated only moments before. The per…
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### Problem
One has to exit to the main menu to change the texture pack
### Solutions
Add an option to change texture packs after you have loaded into a game, saving time.
### Alternatives
None
…
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Here is the code and log printed:
``` python
import pymeshlab as ml
ms = ml.MeshSet()
print('Loading source mesh')
ms.load_new_mesh('sub.obj') # load source mesh
print('Loading target mesh')…
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![Image](https://github.com/user-attachments/assets/23c3d330-9045-4667-9710-580e720d6256)
Rework of the Natrix, into an S3 medium courier. It will be the largest courier available from OPLI Barnard…
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in the current master with DX12 , when trying to load more then 8 (the initial size of srv_heap) causes a heap resize, but all the textures created after the resize aren't rendered correctly. any text…