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I’m currently developing a smart contract that requires multiple chained cross-contract calls. Specifically, I am using `ft_transfer_call` in a sequence of operations. The main issue I’m encountering …
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Can you add support for TGA textures ? I got this error when loading FBX model with TGA textures.
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Warnings
FBXLoader: TGA loader not found, creating pl…
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Would it be possible to add support for loading TGA image files? A lot of my texture files are in TGA format, and I need to convert them first if I want to use them with Normal Map Online
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Hey Everyone,
I'll update the save editor when it's ready. I'm working on it but it might take some time, as I have other life obligations. If you're on PC and want to create builds more quickly, y…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/):
https://gist.github.com/Turmfalke2/a47e2a3f96252c71c…
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### What can't you do?
Images aren't generating thumbnails for me (png in this case, but same for targa and tiff).
![Image](https://github.com/user-attachments/assets/64ce89a9-e2c1-4047-9fd0-728e4fd…
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[Truevision TGA](https://en.wikipedia.org/wiki/Truevision_TGA) or TARGA files are a relatively simple raster image format, comparable to BMP.
> I wanted to add TGA support, but it was hard to find …
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```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
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```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
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TGA to XTX (as opposed to DDS to XTX) would be a nice feature to have