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this is more of a feature request
(if it doesn't exist already):
Beside future hours, I'd like to take into account x past hours.
So to have a reference window starting from somewhere before, not o…
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reported by: @CloudyLex
A&A 541, A76 (2012)
Surface chemistry in the interstellar medium�
I. H2 formation by Langmuir-Hinshelwood and Eley-Rideal mechanisms
J. Le Bourlot, F. Le Petit, C. Pinto, E. …
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Dear developers and maintainers,
Thank you developers for this excellent application! I have comments, questions, and requests.
Q: Does this system require an IR (infrared) webcam to work or doe…
phd21 updated
3 years ago
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## 🚀 Feature
We've released iDetection v7.7 on the iOS app store (https://apps.apple.com/app/id1452689527)! This release features all four v3.0 models YOLv5s/m/l/x running with hardswish activations …
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Hi Folks,
The tests are broken in master branch
```
lmcgibbn@LMC-032857 /usr/local/iPReS/app(master) $ lein test
lein test app.cache-test
lein test app.core-test
[20120912-MSG02-OSDPD-L2P-MSG02_02…
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* provide an enum in JxlPixelFormat to choose the colorspace (when num_channels == 4)
* add an implementation similar to RGBA
this will allow toolkits or other drawing tools using BGRA to avoid a …
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A clear and concise description of what the bug is.
Loading SLSTR band S7 with modifier nir_reflectance fails with error:
ValueError: operands could not be broadcast together with shapes (2400, 30…
hproe updated
6 months ago
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Hello, I understand that this might get out of topic pretty fast but I am trying to understand if a gesture recognition sensor and library like these can recognize continuos ball rotations in any dire…
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### Describe the project you are working on
I'm working on a 2D game with lots of procedural generation and data-driven visual effects. Being able to efficiently pass arrays and struct data to shad…
2fd5 updated
2 months ago
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Hello,
I am working on designing a scenario containing several fire shapes and sizes for fire detection purposes.
I have created the fires using UE4 particle systems, however, when I start the simul…