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Hi,
When using ThorVG on embedded systems me and our users also faced hard to debug out-of-memory issues. According to my best understanding these memory areas are used now:
- Normal heap with `m…
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These lists show the lack of slot overriding coverage, which needs improvement
- [x] File > Image
- [ ] Transform → Position
- [ ] Transform → Scale
- [ ] Transform → Radius
- [ ] Transform → O…
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https://github.com/LottieFiles/dotlottie-web/issues/239
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For now, the only ways to modify scene paints are `Result Scene::push(Paint* paint)` and `Result Scene::clear(bool free)` methods. It is still possible to get scene paints via `list& Scene::paints()` …
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## Overview
Hi, I am trying to integrate this lottie animation (that I had exported from figma), https://app.lottiefiles.com/share/352a1071-0e63-44f2-9bd8-a6b94026600d, into my react app but it doe…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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2229 - feColorMatrix filter
2684 - feGaussianBlur filter
[Example.zip](https://github.com/thorvg/thorvg/files/11241202/Example.zip)
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The GL engine is maturing in terms of feature coverage. Currently it decides gl-link on build time, it needs to support dynamic symbol bindings to improve portability across systems.
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This files were found programmatically, so not all this images are invalid.
To check if png created from svg is valid I:
- Created png file from svg with inkscape (`inkscape --export-type=png -h 5…
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Still there are a lot of rasterzing parts, not have SIMD operation.
We need a better fine-tuned software raster engine.
We can consider to apply AVX to some rasterizing methods in tvgSwRaster.cpp
…