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Hi i'm very new with Github, and maybe i'm very unexperiment with it but, i read the Readme file of course and i did not find how to add the ray-traced path into an existing project? like short steps …
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While reading the ifc three memory managment section ("https://ifcjs.github.io/info/docs/Guide/web-ifc-three/Tutorials/Memory"), I tried to implement the ifcLoader.ifcManager.dispose(); function, but …
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Need to look at adding GPU Raytracing compared to trying to implement Cycles renderer.
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Add more publicly documented classes, parameters, demos, example snippets.
Classes to document:
- Evaluator.debug & OperationDebugData
- Evaluator.evaluateHierarchy
- Operation & OperationGrou…
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Related: (https://github.com/RayTracing/raytracing.github.io/issues/804)
In the BVH code, the leaf nodes aren't placed in an AABB containing just one object when `object_span==2`. For the case of r…
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When trying to use the pathtracer to render a scene that includes many meshes (mostly boxes) with internal and face materials, the tracer seems to use the wrong materials (images below). Curiously…
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ERROR Failed to compile with 1 error 上午9:18:22
error in ./node_modules/three-mesh-bvh/src…
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### Describe the bug 📝
I am trying to export the fragments to glTF, but the exported glb-file is invalid. glTF validator produces lots of errors and the file doesn't open in Blender
Whether it's…
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ThreeJS is widely used across a range of web based tools for 3D Printing, CNC, etc. and utilizes the STLLoader / GCodeLoader and STLExporter for a variety of operations.
However, GCode is the neces…
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With a _really_ complex mesh there may be benefit in performing per-triangle frustum culling or approximate per-triangle sorting to avoid overdraw. In the case of a transparent mesh you may be able to…