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# Trending repositories for C#
1. [**JustArchiNET / ArchiSteamFarm**](https://github.com/JustArchiNET/ArchiSteamFarm)
__C# application with primary purpose of farming Steam cards …
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While attempting to build [**jupyter-scipy-notebook-ee** image](https://github.com/gee-community/ee-jupyter-contrib/tree/master/docker/jupyter-scipy-notebook-ee), I encountered the following error whi…
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# Trending repositories for C#
1. [**space-wizards / space-station-14**](https://github.com/space-wizards/space-station-14)
__A multiplayer game about paranoia and chaos on a spac…
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I was just checking out the [project demos](https://felixmariotto.github.io/three-mesh-ui/), on my Oculus Quest 2. There were constantly some sparkly artifacts even when barely moving. When moving lef…
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### This is cross posted from: https://github.com/jbenet/ipfs/issues/39 Let's use this as discussion
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(( I posted this on some email lists, but figure the people watching this repo may be able t…
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It has been requested that dice rolls be made with a pre-determined outcome. This way, numbers can be generated securely server side and the visual effect of the roll could then be triggered based on …
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# Project description
The Secret Collective will be developing a virtual experience that allows users within Secret Network to view their NFTs on-chain. Our objective is threefold:
1. Continue b…
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How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.
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Lightmap could be added through a separate component, like envMap. Adding directly to “material” doesn’t make sense, since it can’t be applied to models with existing materials.
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Hello,
so today i observed that your HeroSaver wont export the model properly anymore.
It is completely distorted after exporting.
![Screenshot](https://user-images.githubusercontent.com/38812603…