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I am in the 'getting_started' section of the DESI Jupyter notebook. Cell 14 has the code:
# Tile file from SURVEY='sv3' and PROGRAM='dark'
tile_file = f'{specprod_dir}zcatalog/ztile-sv3-dark-cumu…
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### Describe the bug
Items stored in a vehicle storage while the vehicle is diagonally extrapolated can be withdrawn infinitely after the vehicle changes orientation
### Attach save file
[Ryland-tr…
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### Mod source
Factorio Mod Portal
### Which mod are you having an issue with?
- [ ] pyalienlife
- [ ] pyalternativeenergy
- [ ] pycoalprocessing
- [ ] pyfusionenergy
- [ ] pyhightech
- [ ] pyindus…
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I am not sure if here is the right place but I have a problem with intel oneapi. Here is the simple matrix multiplication code I am using:
```
/*
Intel oneAPI DPC++
dpcpp -Qstd=c++17 /…
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I'm making a game where obstacles can be placed during run time. Right now I've added a very simple grid generator that saves tile removals and regenerates the NavMesh from a new array, but it definit…
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Minecraft has villages; why can't Swarm have some randomly-generated structures? Rivers, mazes, wheat fields...? We should be able to generate entire structures while generating a tile. Generating …
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**Is your feature request related to a problem? Please describe.**
Currently there is no way to create seamless textures with Stable Diffusion, a crucial feature that is missing.
**Describe the s…
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These have always bothered me. I know they exist in the original game. I assume they are simply a result of the same logic that creates mountain ranges, which also have long thin peaks. But for wate…
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Some tiling functions still return rasters, where they should make generators. Implementation is a bit complicated, too. May require some refactoring.
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**Describe the bug (REQUIRED)**
Two reports of tilesource editing being very slow:
* https://forum.defold.com/t/defold-editor-slow/68356/15
* https://forum.defold.com/t/tilesource-collision-group…