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**maplibre-gl-js version**:
Working version: `4.2.0`
Bug versions: `4.3.0` to `5.0.0-pre6` (latest version I tested)
**browser**:
Chrome Version 130.0.6723.91 on Ubuntu 22.04.
### Steps to Tr…
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### Describe the project you are working on
I have been working on a Top-down Action/Adventure starter kit. It inspired all the ideas I've got to improve the level design workflow in Godot. It is o…
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**Describe the bug**
```
import torch
import ttnn
torch.set_printoptions(precision=10)
with ttnn.manage_device(device_id=0) as device:
x_torch = torch.tensor([[1]], dtype=torch.float32)
y_torc…
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I am trying to use the Rain viewer API to render a rain radar overlay. The URL has a `{time}` field. Would it be possible to get the value for an option from a template or an entity (eg, input_number)…
bezmi updated
17 hours ago
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@Omagoge this one is for you, you have to work on floor variations, the file is `Artwork/Enviroment/T_Floors.ase`
I want you to first fix the last tile because it looks ugly and try to make more ty…
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So far I have been experimenting with `test.py`.
I see that it sets `size = 112*10` and converts the input image to `1120x1120` (with some mirroring to make the image square if it's not square).
…
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My game is using a resolution of 320x200 pixels. Everything is tiny and I usually work at a 200% to 400% scale.
On the iPad I am facing multiple issues:
1. Scrolling the editor area requires 2 f…
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### Description:
In the current implementation of `raster_dem_tile_source.ts`, `raster_tile_source.ts` tile expiration is only handled if both `cacheControl` and `expires` are present. However, in ca…
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During processing of tiles phase: AssertionError occurs occasionally, but code continues to run.
AssertionError: subimage.shape[0] == subimage.shape[1] and subimage.shape[0] == input_shape
Shoul…
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In the reference text for the tile-related statements, there are multiple references to "tile set or tile map," as if they both refer to the same concept. These should be corrected to refer to the pro…