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Trimesh is currently used for optional mesh validation/ fixing. Ideally would eventually show up in ncollide https://github.com/rustsim/ncollide/issues/318
Currently handled by trimesh:
- Windin…
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It is very unintuitive to work with TriMesh in scripts that render a lot because TriMesh loses normals in csg etc.
render_mesh could automatically add normals (if necessary to a copy). Or TriMesh co…
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Hello! Thanks for the great project. My question is how to get the resultant control points after training? I want to visualize them on the canonical space.
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Hello!
We're working on a game that has terrain and physics objects. We're using `TriMesh` for representing that terrain currently. We have been having issues with objects falling through the terra…
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Ball-trimesh collisions seem to be slightly misbehaved. Sometimes they will produce collisions even though they are not touching. When this happens, I get a `CollisionEvent` but no `ContactForceEvent`…
msvbg updated
3 months ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/513)) by Ian Chen (Bitbucket: [Ian Chen](https://bitbucket.org/%7Beaa6fca5-6deb-43f6-907f-971…
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The `Unstructured2D` class method `view_elements` does not properly assigned element edge coloring to the trimesh.
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### Godot version
3.3.2 stable official
### System information
Windows 10, GLES 3 NVIDIA GeForce RTX 2060
### Issue description
In 3D, when a `RigidBody `like a sphere or a cyllinder is…
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Hi, I'm getting a `TypeError: Expected a Trimesh or a list, got a `when importing a .glb file. Is there any way to go around this?
```
import trimesh
import pyrender
fuz_trimesh = trimesh.load(…
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Currently Cura has a too low version of Trimesh (3.2.33). The plugin was tested & developed with 3.9.21, which does have the "cap" feature when intersecting
This results in a crash, making the plug…