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For example, day and night. fogColor is expected to be darker at night, and it is except when underwater. I render water fog manually with a (mostly) hard-coded color so that I can get a more accurate…
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So recently on Sea Otter a big flood has happened and as a result a lot of buildings ended up underwater. The thing is, as it turns out it's not that big of an inconvenience all things considered, all…
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Hi,
I am working on a underwater 3D reconstruction project, and wanted to first establish a backbone 3D reconstruction library and then build on top of it. HengyiWang(Co-SLAM ) suggested thaT your c…
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1.17 changed underwater fog to linear fog, and no longer supports fogDensity. While Optifine has code to emulate density on linear fog, this doesn't exist (yet) on Iris, which causes fog to be entirel…
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Nametags of underwater avis, as viewed above water, seem to be floating on top of the water, even if the avatars are deep below. Looking below water they snap back to normal.
https://secondlife.canny…
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation …
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This bug only affects **rigged** mesh.
Unrigged mesh and normal prims do not reproduce the problem.
If anyone reports that their rigged mesh body is pure black/pure white/broken when underwater on…
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Integrate a ML approach to segment areas of interest from the SGU point-based photo labels. Maybe using [Taglab](https://onlinelibrary.wiley.com/doi/full/10.1002/rob.22049) or [CVAT](https://www.cvat.…
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Hello,I want to ask a question.When I use the code to process the underwater images,it is very slow.How can i use GPU to accelerate ?Thank you
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Hi, I wanted to run your image enhancement model on some underwater images.I was not sure of the steps to follow. So what I did was:
1) clone this repo.
2) store images in `data/test/unlabeled/input…