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Currently, the Mono scripting backend support is not tested in CI, even though in #751 we've enabled the native crash support.
What would need to be done to add this to CI:
* add the mono-specific…
vaind updated
5 months ago
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Related issue: https://github.com/game-ci/unity-test-runner/issues/249
> Reasource not Available by Integration
This message is related to the following StackOverflow:
https://stackoverflow.com…
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Hi, my workflow uses this action as following:
```
- name: Download artifacts Unity
uses: dawidd6/action-download-artifact@master
id: dw_artifacts_unity
with:
…
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Oculus Quest 2 game, made with Unity, using Azure DevOps for CI
**CI pipeline does not compile for Android**
![image](https://user-images.githubusercontent.com/7433346/168756578-8d17f943-1bbf-47…
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Hi, I'm having an error using Semantic Release, which seems to indicate that the pkgRoot variable is not being picked up:
> npm ERR! code ENOENT
> npm ERR! syscall open
> npm ERR! path /builds/squi…
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## Expected behavior
Following the steps in Src/Newtonsoft.Json-for-Unity.Tests/ as-is successfully guides the user to run the tests on all platforms.
(I am assuming that Mac OS is a supported p…
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Hi, this repository has been extremely helpful in integrating our Unity Project with Xcode. Has anyone had any luck setting up a CI server with Unity integration? I keep running into errors such as :
…
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**Orb version**
1.4.0
**Execution environment**
linux
- Executor: unity/ubuntu
- Target platform: android, windows
- Unity Editor version: 2020.3.44f1 LTS
**Bug description**
Fai…
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Since the `SIGSTKSZ` is no longer a statically defined variable:
- https://github.com/doctest/doctest/issues/473
build the project with glibc 2.34 will fail with error like this:
```
[ 71%]…
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**Bug description**
I switched my video files all to webm so that they can be compiled and distributed using the unity-builder image, what I assume is on top of a Linux distro. It appears these are n…