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All props need textures. Let's avoid anything other than automated UV mapping.
Best course of action is probably to apply the textures as projections avoiding UV mapping entirely, an alternative woul…
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When I run the run_reconstruction.py for pascal cars, I notice the dimension of vertices is 962x3, but the dimension of UV coordinate is 1054x2. So the mapping between vertices and UV coordinate is no…
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I am trying to understand the [canonical face model](https://github.com/google/mediapipe/blob/a908d668c730da128dfa8d9f6bd25d519d006692/mediapipe/modules/face_geometry/data/canonical_face_model.obj). I…
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UV is in an amazing place to solve the python import traversal and scanning issue for larger projects. There are existing projects that have tried to do this (and I've recently implemented one of …
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If you changes the segments of Plane or Cube which I have noticed, the result may have UV mapping error.
I have the following code
```
plane = new Plane();
plane.width = 5…
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Starting several months ago, a major Blockbench update has made the Double Sided Cubes v1.0.0 plugin have a bit of a hiccup.
Essentially, the "Cube Inverted" no longer inherits the UV properties of i…
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Congratulations on your job being accepted by eccv!
I have some questions about Texture Extraction. For the densified Gaussian mesh Gt', it is easy to map the color attributes of each Gaussian to t…
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Having an interesting food for thought: What if DreamUV utilized a **separate texture that uses an alpha** so then it can be mapped on a separate material and UV to wrap details such as edge wear, etc…
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To create mapping that sticks to the ship but otherwise does the same thing as current mapping, I UV unwrapped the ship's mesh using "Cube projection," set the unwrap size to 1, connected the image no…