-
Hi,
thanks for this great work. I am tring to get the velocity of obstacles
Print out the KF states, the last three is zero as well which stands for the vx,vy,vz.
self.kf.x: [[40.33045757]
…
-
Thank you for this wonderful software.
I'm Japanese and use translation software, so please excuse my strange English.
There is a problem when converting the results of 3D-CFD calculations with Ca…
-
**❤Great plugin, hope to support Velocity soon, it is also a very good proxy.**
-
If I understood both the existing driver and the manual correctly, then:
- the current driver does not support velocity mode
- The hardware has 7010:21 Set Velocity as an option.
Would it be poss…
-
Current behaviour:
https://github.com/dphfox/Fusion/assets/11815374/c72cf6db-caab-4d47-9e48-6fc4e6cc0073
Physically correct behaviour:
https://github.com/dphfox/Fusion/assets/11815374/9ba75e2…
-
I'm using [AntiHealthIndicator](https://github.com/Bram1903/AntiHealthIndicator) last stable version & master build of packet event on a velicity proxy that player can join from 1.20.4 to 1.21.
I h…
-
### Error log (if applicable)
_No response_
### "/chc debug" output (strongly recommended)
_No response_
### Information about the issue/bug
Context:
1. Dual proxy setup.
- External server acc…
-
### Expected Behavior
When I connect to my backend server which is running Valhelsia 6 (Forge 1.20.1) I can connect and start playing.
### Actual Behavior
When I am trying to connect to the backend…
-
Required #1 to be completed first.
Adding a pressure layer (just an array of floats) would make reactions involving combustion, explosion etc. to work better, but I'm not sure on how that would mak…
-
Hi there,
I have a question about the velocity extracted from the Agent. Basically, I simply set speed_mean=1, speed_std=0, and rotational_velocity_std = 0. I expected the trajectory is straight…