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Ask : implement a way to navigate the app using the keyboard. I know the primary use case is using the app from a mobile device so this might not be a priority scenario but I thought I'd mention the…
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Right now the audio graph supports two types of input/output connections: MIDI and audio data.
MIDI connections are implemented in the `dibiff::graph::MidiInput` and `dibiff::graph::MidOutput` cla…
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# Task Name
Hate speech detection
## Task Objective
Hate speech is considered one of the pivotal challenges afflicting online social media today. This task aims to classify speech into "hate"…
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So far we've decided that what differs our game from others is the voice/face recognition feature.
We want these features melt into the game play in an interesting way. If you have any idea that y…
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### Your idea
Add a way to split chords into voices for playback purposes without separating them visually
This could mostly be done automatically by just assigning all the top notes to voice 1, the…
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# THE PROBLEM WITH THE CURRENT ROLLING WORKFLOW:
Currently, rolling items from the character sheet has a common complaint from a chunk of the community: it takes too many clicks to roll. Specifics on…
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It is not possible to click on certain moves to obtain descriptions. Additionally, these aren't translated.
After some checks, I discovered that these moves were not receiving a moveId (in Randomiz…
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**Is your feature request related to a problem you are facing?**
We use jitsi as a replacement for Zoom and WebEx, and a supplement to IRC, where tab completion works (similar to most modern termin…
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I am using the voice= tag in the story of my scenario and receiving an issue. Here is the code that I am using:
```
[part]
story= _ "Years pass. Every summer when the mountain…
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Currently, aliens have voices for following events:
* OM attacked
* OM dying
* no spawns
* stage changes (even if this one lies a bit)
Humans only have a sound for "reinforcements", which I t…