-
It'd be cool if every Wednesday the featured tiles rotated - keeping the content fresh.
It'd also be cool if somehow it could be crowdsourced.
Maybe a Google Forms form, a simple web form, a Twitter…
-
With TogglePOV and ShortcutPlugin pressing the key to toggle the point of view ends up changing lighting in weird ways and/or gaze control. I haven't seen this addressed anywhere else - should it wor…
-
### Is your feature request related to a problem? Please describe.
For CAVE and virtual production applications, you typically track a virtual camera's position against the real world position of a c…
Geenz updated
5 months ago
-
As per title. While this might be intentional design, causes some confusion and inconsistencies when trying to use both in our codebase.
Some context: we're trying to change Scroll's poseidon-circu…
-
![image](https://github.com/ju1ce/Mediapipe-VR-Fullbody-Tracking/assets/71973340/5cb02dc8-5ebf-4e04-a42e-7c2082cc4cde)
help
-
Several frames per second get rendered too late which causes heavy stuttering on every application, also Steam Home.
Steam Home uses about 0.9 - 4.1ms for rendering. Machine load is 2.8 on a 12-core.…
-
The WRLD Map API disables parts of the world that are not on screen, in order to make your game run faster and focus the processing power on the parts of the world that ARE on screen.
However, whe…
-
Hello everyone. I am building for a company a cross platform application Xamarin environment and to be able to do what I was required to use GoogleVR component, especcialy the videowidget tool, for iO…
-
Doesn't work in Single Pass VR. For the sake of speed I would like to get this working in Single Pass VR Modes.
-
Hi ColinLeug-NiloCat,
First of all thank you kindly for providing a solution for decal projectors in URP, as it's quite an important feature yet missing in forward renderers.
I've been putting a…