-
EIS and others have requested that several changes be made to data stories and data landing pages that are in production. A list of the changes needed are below. All changes are to be made on the "[nc…
-
**Proposer's names** Beate Geyer and Burkhardt Rockel
**Date** 2020/08/21
_In numerical land surface models lake properties are taken into account. Lakes and reservoirs are included whereas rivers…
-
```[tasklist]
### Tasks
- [ ] Rethink how we handle the root flux in the canopy standalone case. Right now, we specify multiple layers, but use the same soil water potential in each layer. We also n…
-
**Proposer's name** Ronny Petrik and Klaus Keuler and Burkhardt Rockel
**Date** 20.05.2021.
In climatological applications the budget of the soil water is of big importance. As simulations are done …
-
It seems that with the Fluidlogged installed, Fluidlogged-API-v2.2.7-mc1.12.2, thebetweenlands roots (thus far) have this rendering issue. Without Fluidlogged, the roots are normally waterlogged with …
-
The standard name downward_heat_flux_at_ground_level_in_snow includes in its description "ground_level means the land surface (beneath the snow and surface water, if any)".
The standard name upward…
-
When I press the "F" key for walking mode while over the ocean, I fall through the water. If the player falls into the water, they should be bouyant and rise to the surface, not sink to the ocean flo…
-
Integration of GEE surface water outputs
oware updated
5 years ago
-
Hello,
I recently started computing the Surface Water-Mass Transformation and I found a more efficient and quicker way to do the binning in density space. It requires `flox` a library that allows …
-
I was surprised to find that there is no sound for surfacing from water. I think it would be a good addition.