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### Description
Seems this has shipped in Chrome a while ago and would bring model-viewer's WebXR closer to SceneViewer parity.
https://chromestatus.com/feature/5742647199137792
I'm not sure if…
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The winapi crate is no longer maintained and there are now official windows/windows-sys crates from Microsoft. webxr should transition from using winapi to windows/windows-sys.
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Hi,
I have started to migrate our potree based prototype solution to 1.8 to take advantage webxr and it would be interesting to get an understanding of if and how you are thinking about extending …
osfog updated
3 years ago
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Currently, the engine supports WebXR input interactions with UI using a ray provided by input sources. With hands - it is possible to implement direct touch using the tip of a finger (or multiple fing…
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There is some issue with the way opacity is blended when using WebXR AR session. This happens in [the emulator](https://chromewebstore.google.com/detail/immersive-web-emulator/cgffilbpcibhmcfbgggfhfol…
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Thanks @elalish
I did checks on https://modelviewer.dev/examples/postprocessing/
Is it possible to have the bloom effect working on AR viewer as well like it’s the case now for 3D view…
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See https://cabanier.github.io/webxr-body-tracking/ and https://github.com/immersive-web/body-tracking?tab=readme-ov-file
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The default assumption for WebXR is an external dumb display connected to an external computer which still displays the browser and handles the rendering. When the user enters WebXR the page continues…
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If the document doesn't allow to use WebXR Device API, then a DOM exception is thrown:
![image](https://github.com/playcanvas/engine/assets/5677782/2dd8fbb0-3683-49b8-bd1b-09706239568b)
Details:…
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This is strictly not possible right now, as the official linkage between WebGPU and WebXR has not landed. However, it may still be possible by copying the output from WebGPU to WebGL, and then from We…