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I am creating the app that need worley noise for the purpose that is not for textures or such things.
For example, it can need just 50 coordinates and noise value for them (which can be get using noi…
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Add paragraph with additional info about Perlin noise (fractal vs. value vs. gradient vs. simplex), improved perlin noise, simplex noise, and OpenSimplexNoise. (explanation: https://youtu.be/Lv9gyZZJP…
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## Describe the bug
I run a Rails application on a personal server running [Dokku](//dokku.com) (a single-server Heroku replacement) and install `ruby-vips` to use with Rails' `image_processing` ge…
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See this issue instead: https://github.com/NixOS/nixpkgs/issues/321665
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This issue is used to nominate people for commit rights to Nixpkgs. Use reactions like :+1: or :heart: to indicate your…
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**Describe the bug**
First, I would like to thank you for this package. It has great educational value for me.
I noticed recently that it looks that function canvas_smoke() is not loading with libr…
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This is one of the most useful procedural effects ever made.
https://en.wikipedia.org/wiki/Worley_noise
http://www.rhythmiccanvas.com/research/papers/worley.pdf
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How do I use this to create periodic/repeating 2d/3d tiles which I can leverage on a gpu via texture2d and texture3d lookups?
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![image](https://user-images.githubusercontent.com/78642112/173560912-01668a2c-c087-46f0-9f6d-c3591ab0181b.png)
should be amount map
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https://github.com/aqsis/aqsis/blob/master/libs/math/noise1234.cpp#L383
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Having some trouble - I followed the general guide of a torus example but with a sphere
but the values rendering out are returning "Infinity"
I suspect the values aren't handled correctly and woul…