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Godot recently merged [this pull request](https://github.com/godotengine/godot/pull/28786) which allows end-user code to have preprocessor directives to check if the code is running in Godot or if it'…
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Hi, i have a weird problem, i have a class that doesn't contain errors and compiles perfectly, if i add this class to an entity and compile, the compilation will fail, however, if i add an other class…
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The "Getting started" entries open a link that is not valid, e.g.:
"Create and setup new game" --> http://doc.xenko.com/1.8/manual/getting-started/howto-create-and-setup-new-game.html
This entry does …
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# Compatibility Report
- Name of the game with compatibility issues: FPS Infinite
- Steam AppID of the game: 1256380
## System Information
- GPU: AMD RX 6800 XT
- Driver/LLVM version: mesa 21.2…
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- [ ] load multiple projects
- [ ] load same project again
- [ ] load VL.Xenko assets and loaded ones by path
- [ ] load a single asset file from other project
- [ ] load a single asset file from …
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**Release Type**:
Official Release vs. compiled from GitHub
**Version**:
beta01-441 and beta02
**Platform(s)**:
Windows
**Describe the bug**
After compiling xenko from source, the launch…
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**Release Type**:
official vs. locally compiled
**Version**:
beta02-527 vs. locally compiled beta02
**Platform(s)**:
windows
**Describe the bug**
exception dialog on update to latest beta…
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When I try to open project made with 1.6 Xenko in 1.7 project do not convert properly.
In source version control case it's not as convenient to store assets and metadata file separately.
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Hi Xenko team. I tried several ways and it seems to be impossible.
The following code compiles, but fails at runtime -
shader TextureColor : ComputeColor, Texturing
{
overri…
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When I looked at the Gamestudio and I tried two of the initial samples.
After I tried the samples, the GameStudio constantly uses 60% CPU on my i5 although I do nothing in the editor and just scroll …