-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
-
## Currently
Godot will import the parent object, but discard the child object. This might be due to a lack of support of the import of object parenting setups in both the _better collada exporter_ a…
-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
-
**Issue by [jcarpenter](https://github.com/jcarpenter)**
_Thursday Nov 26, 2015 at 03:25 GMT_
_Originally opened as https://github.com/aframevr/aframe-core/issues/532_
---
Am getting lots of feedba…
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The LDRAW models seem to have a texture information for mapping the LEGO logo onto the studs. This UV information should be supported by the importer because it will give us the possibility to use a p…
-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
-
Hello, i have a problem with import 3d model opencollada in iBook.
I use 3dsmax 2012 x64 and colladamax 1.4.0
At import there is a mistake:
Has not been added, as its actives did not manage to be con…
S9ava updated
8 years ago
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
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```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…