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**Describe the bug**
When using an external ELRS module it is not possible to use the internal MPM as wireless trainer link. Consider e.g. following setting:
`use the external ELRS as link to a mo…
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Originally reported on Google Code with ID 2560
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This patch adds capability to save a JavaScript object in the DOM panel to
a JSON string. This patch supports cyclic data structures in the JavaScr…
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First of all, test mode enabled! here's some proof of it, below!
https://s32.postimg.org/ujr20nv3p/Teste_Mode_Enabled.jpg
As u can see, i just did a clean install of windows, no luck so....i figure …
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It's not an FPS or lag issue, it is tied directly to the game and scales with host_timescale too. I started noticing this after upgrading from an intel i5 and rx 580 to a Ryzen 7 5800X and RTX 3070.
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I noticed in the current verbiage that it sounds like there is the explicit requirement that all single channel (or single head) systems be set to a scanner channel value of zero:
**"_Scanner Chann…
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I have only noticed this on the Hexagonest stage.
![IMG_4720](https://github.com/TerryCavanagh/super-hexagon-neo-issues/assets/152319408/63cd9e8e-e80d-4ec4-90de-6c821833b8c5)
![IMG_4723](https://gi…
Niz8 updated
9 months ago
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![de_piranesi0000](https://f.cloud.github.com/assets/3604161/163862/0e4b19a2-7861-11e2-898b-1c3fbad01c07.png)
as you can see i have binded my mwheeldown and mwheelup adding waits to immprove movement,…
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As the title says, the server will always restart as tdm crossfire making impossible to have a specific gamemode sv running 24/7.
Steps to reproduce it:
1- Set `sv_ag_gamemode` and `sv_ag_allowe…
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Hi Jonathan
Great little project..... Just experimenting, and seems to work.
I appreciate this is still very experimental, but I can see this is opening up nice possibilities.
I noticed, it doe…
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Hello @basro
I'm a server owner. We got issues with the ban system. We have an auto-ban system which re-ban player when he logged in again due to they violated server rules and harass with other p…