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Hello,
I try to import some complex scene (gvrContext.loadModel("scene.fbx")) and I have no so much success.
What's the best way to work with GVRModelSceneObject, which fbx or COLLADA format is suppor…
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### Description
I'm trying to convert Alt/Az offsets to RA/Dec offsets at a given coordinate on the sky. For this I transform the coordinates to an AltAz frame, then add an offset v…
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**Describe the bug**
Attempting to compile a project in `profile` fails due to PhysX errors.
**Assets required**
N/A
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create a proje…
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### Steam Username
daz
### What happened?
When clocked into GoPostal and carrying a package you are still able to aim and fire your weapon.
https://github.com/user-attachments/assets/e6af33e5-d…
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Hi NumesSanguis,
Thanks for your sharing.
To realize more detailed expressions of the avatar in Unity 3D,I think I need to transition more AUs to Blendshapes,which means more AU0X.json in file _FACS…
wdear updated
5 years ago
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**Describe the bug**
CMake fails to build the latest Development branch of AtomSampleViewer due to the following error:
```
** BUILD FAILED **
The following build commands failed:
CompileC /…
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Reported by @daz:
Hey folks! Have been intrigued by Pixie for some time and, after listening to your developers interesting discussion on Kubelist podcast today, was prompted to try. I'm making pro…
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### 🐛 Describe the bug
```python
import torch
x = torch.tensor([0.0, 0.0])
y = torch.tensor([1.0, -1.0])
na = torch.nextafter(x, y)
print(na, na > x, na.to("mps") > x.to("mps"))
```
Print…
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Since the UI/Acquisition engine/etc are now working with diSPIM, what is needed for SCAPE should now be mostly in place. But first we will need to duplicate/refactor the non-diSPIM-specific stuff.
…
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