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**Reported by rcurtin on 20 Nov 40826059 11:06 UTC**
`mlpack/mvu` contains an implementation of maximum variance unfolding and maximum furthest neighbors unfolding (MFNU) written originally by Nick (g…
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Well, this issue messed up with 134 one, so it's important to use non-debug
builds of pcsx2. And because issue 132 we could not directly use r884 and
r885, so I test on compined r884+VifDma.cpp fr…
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**Reported by nslagle on 21 Feb 41814440 11:13 UTC**
I've noticed lately that several methods (neighbor_search, mog, emst, fastica, svm,
regression, nnsvm, mvu) obtain parameters both through a standa…
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**Reported by rcurtin on 18 Jan 40286349 19:33 UTC**
Each has a different particular error during compilation, but I suspect that the fx API was updated and these bits of code never were. These shoul…
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1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offi…
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```
In the first level in campaign in some place
there is invisible wall that shouldn;t be there and don't allow o pass.
also this game has some sort of slowdowns like some valueble function or
ins…
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**Reported by rcurtin on 12 Aug 42087004 14:30 UTC**
From the installation:
```
-- Installing: /home/ryan/mlpack/lib/libmlpack.so
-- Set runtime path of "/home/ryan/mlpack/lib/libmlpack.so.1.0.0" to …
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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
This bug goes as far as... Well, I think it's always been i…
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```
Well, great news! Add this game to the "working" pile. Finally, the
textures are applied properly and the game runs great now (happenend
somewhere in the latest 50 revs or so - using 2380 curren…
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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Never worked..
2) What steps will reproduce the problem?
1.just before enter in "The World" for the first time, after user
…