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A lot of @TheSpydog and I's time this past month has been spent trying to figure out the scope limit for the feature set of SDL GPU. One problem has consistently shown itself over and over again: Andr…
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### Version/Branch of Dear ImGui:
Version 1.90.8 WIP 97a1111b
### Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Android NDK 25.2 on Debian Bookworm x86_64 targetting A…
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### Bug Description
My understanding is this emulator uses SDL2 and this should be possible. Or is this not supported?
### Expected Behavior
Most emulators you can put it either in the emulator's d…
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WebGPU is able to support storage buffer writes in fragment shaders, so Vulkan, Metal and D3D12 have this. Vulkan requires fragmentStoresAndAtomics, but that's universal. Can D3D11 support this? This …
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All I see is
```
This example has no visible GUI, and a keyboard interface:
- [Tab] switches focus between two logical buttons.
- [Space] 'presses' the button, adding static text in a live region …
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Heya!
I’m the author of [SDL.zig](https://github.com/MasterQ32/SDL.zig/), an attempt to create a Zig binding for SDL2.
As auto-translating the headers does not convey enough information about th…
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### Problem to solve
Similar to the [SDL based render](https://github.com/lvgl/lvgl/issues/6016) we can have OpenGL ES based renderer too. The concept is the same as in the case of SDL.
### Success…
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Hello,
I hope this message finds you well. I'm currently working on deploying Ranger from the Open Cyber Range GitHub repository and integrating it with an existing setup of Deputy and SDL Parser, …
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After search around, I found `pkgx` is the most convenient way to run latest scrcpy on ubuntu without manually build.
But I encounter some problems:
```
>>> pkgx scrcpy
scrcpy 2.6
ERROR: Could n…
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Should go through the necessary tutorial lessons that correspond to drawing on the screen.
http://lazyfoo.net/SDL_tutorials/
version 2: http://lazyfoo.net/tutorials/SDL/index.php
Things that you pro…