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Sometimes the following error pops up where it is unable to find the webgl context:
[Zappar] ERROR no GL context for camera frames - please call pipeline_gl_context_set
![image](https://user-image…
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Dear Zhi,
Thank you for sharing this amazing work! I have installed the repo following your instructions and was able to reproduce you showed in the YT video with the provided experimental data.
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Currently, the only way to communicate with the webview on WebGL, is using EvaluateJS
This is problematic, because running`.eval` on the iframe that the webview creates, is blocked by browser when …
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For sessions, we're already tracking the focus of the app.
Especially for WebGL (being single-threaded) would benefit significantly from pausing the ANR detection when focus is lost/application is pa…
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After the dotnet WebGL support is merged in #657, we can add support for javascript errors. There are two main approaches, the selection of the best one is part of this issue:
1. either include `sent…
vaind updated
7 months ago
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点击模型高亮还是比较常见的需求,能内置增加点击模型时候,边框高亮吗?类似https://threejs.org/examples/webgl_postprocessing_outline.html这样的效果。
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Upside: if done well, the game would probably be much more graphically performant.
Downside: technically much more detailed, and browser support might suffer.
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I've been trying to get WebGL setup but the documents dont go beyond anything except for saying to enable websocket.Ive been struggling for 15 months on and off over 200+ MMORPGKIT unity builds ive do…
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Not sure why but webgl builds are pretty laggy.
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What steps will reproduce the problem?
1. Launch Blender
2. Export the default "Cube" model
3. Select "Native WebGL" and "Export normals", before pressing the "Export"
button.
What is the expec…