issues
search
Kimbatt
/
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
491
stars
64
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Updated entities package to 1.2.0-pre.6, updated obsolete code to use new version
#15
isaac10334
opened
9 months ago
0
Physics quite unstable
#14
lukaschod
opened
1 year ago
4
Hi, Is it possible to release the auto generation unity code tool?
#13
lovehou922
closed
1 year ago
0
Will it be updated later
#12
lovehou922
opened
1 year ago
0
CollisionWorld.CastCollider doesn't work well!
#11
loverorser
opened
1 year ago
1
sfloat values like Translation doesn't show in the inspector?
#10
loverorser
opened
1 year ago
0
Can I use JobHandle in the OnUpdate() function?
#9
loverorser
opened
1 year ago
0
Upgrade SoftFloat directory contents to be compatible with ECS 0.51
#8
seannowotny
closed
2 years ago
1
Execute ExampleScene, all objects will penetrate the ground!
#7
dannisliang
opened
2 years ago
3
rollback?
#6
logixworx
opened
3 years ago
1
Editor Authoring functionality missing
#5
defic
opened
3 years ago
1
WebGL Builds are Laggy
#4
omgmax
opened
3 years ago
1
2D support
#3
omgmax
opened
3 years ago
1
Translation component (and likely other transform components) doesn't affect position of object
#2
aryan-sinhala349
opened
3 years ago
0
How is this different from the Unity DOTS Physics?
#1
nightrise
opened
3 years ago
5