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Kimbatt
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unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
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Updated entities package to 1.2.0-pre.6, updated obsolete code to use new version
#15
isaac10334
opened
9 months ago
0
Physics quite unstable
#14
lukaschod
opened
1 year ago
4
Hi, Is it possible to release the auto generation unity code tool?
#13
lovehou922
closed
1 year ago
0
Will it be updated later
#12
lovehou922
opened
1 year ago
0
CollisionWorld.CastCollider doesn't work well!
#11
loverorser
opened
1 year ago
1
sfloat values like Translation doesn't show in the inspector?
#10
loverorser
opened
1 year ago
0
Can I use JobHandle in the OnUpdate() function?
#9
loverorser
opened
1 year ago
0
Upgrade SoftFloat directory contents to be compatible with ECS 0.51
#8
seannowotny
closed
2 years ago
1
Execute ExampleScene, all objects will penetrate the ground!
#7
dannisliang
opened
2 years ago
3
rollback?
#6
logixworx
opened
3 years ago
1
Editor Authoring functionality missing
#5
defic
opened
3 years ago
1
WebGL Builds are Laggy
#4
omgmax
opened
3 years ago
1
2D support
#3
omgmax
opened
3 years ago
1
Translation component (and likely other transform components) doesn't affect position of object
#2
aryan-sinhala349
opened
3 years ago
0
How is this different from the Unity DOTS Physics?
#1
nightrise
opened
3 years ago
5