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## Steps to reproduce
Unfortunately, the only way we get it to reproduce is by walking around in a large environment (campus building). It eventually crashes throwing an "index out of range error" in…
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Concept for a digital city as pitched by FirefoxG, who can build them to be extremely well optimized for WebXR. Here's a couple examples from older projects he made.
![image](https://user-images.gi…
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## Describe the Bug
## System Information
- Keyboard: Keychron K6
- Revision (if applicable): RGB ANSI
- Operating system: macOS
- AVR GCC version: 8.5.0
- ARM GCC v…
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Regarding 6DOF kit input we can only find documentation for the Huawei 3DOF input interaction profile (https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HUAWEI_controller_interacti…
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Hii there,
i want to open AR screen automatic on DOMContentLoaded for which i am using
`document.addEventListener("DOMContentLoaded", function () {
setTimeout(() => xrButton.__onXRButton…
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Thank you for all your hard work!
Windows 10 Home (20H2 19042.1466)
SteamVR beta 1.21.6
VIVE Console 2.0.19.1
HMD: Vive Pro 2
Chrome: 97.0.4692.99
Edge: 97.0.4692.99
When I go to https://im…
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I'm considering converting the WebXR Viewer to Swift piece by piece. My primary motivations are to increase readability/accessibility of the code and to position XRViewer for integration into Swift-b…
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**Description:**
**This is a feature request.**
Currently the button created by `xr-mode-ui` is depending heavily on feature detection, for Desktop Chrome this means, that it provides a full scr…
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**Describe the bug**
**To Reproduce**
Steps to reproduce the behavior:
1. Attach Oculus Quest to desktop PC and enable Link
1. Go to https://immersive-web.github.io/webxr-samples/input-profiles.…
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Per https://github.com/immersive-web/webxr/issues/424#issuecomment-492857627 the method for displaying a trusted interface may vary depending upon the user agent and form factor.
For cross-origin n…