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BumpEarth uses a bump texture stored as L6V5U5
If L6V5U5 is not supported natively, CXBX attempts to convert to ARGB using R6G5B5 to A8R8G8B8 conversion.
BumpEarth comparison
Hardware without…
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### Tested versions
- Reproducible in: 4.3 Snapshot 6 (Mono)
### System information
Godot v4.3.dev6.mono - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue d…
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## Updated proposal from 2017/9
Proposal (by @karelz - https://github.com/dotnet/corefx/issues/1626#issuecomment-329840518) will be updated in top-post based on further discussion and proposal chan…
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Comment below with one speaker (and/or a paper by the speaker) whom you wish to see at our workshop.
Please make your comments by Wednesday 11:59 PM, and upvote at least five of your peers' comment…
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I want to gather all unclear things here so we can track and research them. I will update this initial post to have an up to date list on top.
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I was using https://docs.microsoft.com/en-us/dotnet/core/tutorials/netcore-hosting#create-a-host-using-mscoreeh to host .NET runtime. But after discussion in #39167 I was told to use hostfxr to host .…
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[node-compile-windows](https://ci.nodejs.org/job/node-compile-windows/) and [node-compile-windows-debug](https://ci.nodejs.org/job/node-compile-windows-debug/) have been constantly failing since the w…
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When opening the mods menu with both catalogue and configured installed the game gives me a render error crash. When loading the game all entities became invisible as well as some visual glitches with…
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Using `dlopen` is a subtle art. On top of the usual requirements around symbol conflicts and ABI compatibility, Rust's handling of symbols adds certain extra assumptions that can lead to UB here: idea…
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`System.Net.HttpListener` does not support many modern protocols. It is compat-only (i.e. only critical fixes, no new improvements, enhancements). It's useful for low-volume basic server requests, but…