-
```
What steps will reproduce the problem?
1.Play a Sega CD game
2.
3.
What is the expected output? What do you see instead?
Smooth gameplay. Lag every 8 seconds or so
What version of the emulator a…
-
```
What steps will reproduce the problem?
1.Play a Sega CD game
2.
3.
What is the expected output? What do you see instead?
Smooth gameplay. Lag every 8 seconds or so
What version of the emulator a…
-
```
What steps will reproduce the problem?
1.Play a Sega CD game
2.
3.
What is the expected output? What do you see instead?
Smooth gameplay. Lag every 8 seconds or so
What version of the emulator a…
-
Does anyone think this is feasible/worth it?
-
Please add a comment here to let me know if you're trying the new version, how extensively, and whether it's working for you or if there's any issue.
-
I'm trying to compile following snippet of code:
unsigned char read()
{
unsigned char retval = 0;
asm volatile ("in %%a, $31"
: "=a"(retval)
:
…
-
dynamic_cast can get into an infinite loop (encountered when compiling the MAME / MESS source). Per discussion, "the current implementation is missing some stuff like multiple inheritance etc., so ma…
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gasman closed the issue 2 days ago
gasman
look if you wanna work for microsoft - the big boys you cant just go around closing things you need to at least hack my computer like a dozen times and force …
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`JMP foo` should be a synonym for `SET PC, foo` for all addressing modes.
`RET` and `RTS` should both be synonyms for `SET PC, POP`.
Currently it is possible to emulate these with `.DEFINE` directiv…