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None of the Matter.js plugins are included in the `matter-js` bundle installed via npm, and these plugins don't seem to have their own packages on npm, so how are we expected to install and use plugin…
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The background agents aren't getting affected by the user shapes. We should build a bounding box around each user so the agents don't run in the background of the user shape.
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I'm investigating patterns for a plugin / extension approach for matter.js. Ultimately I'd like to maintain a collection of small module packages named `matter-*` that follow a common pattern (e.g. li…
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Resources: _**Scrims**_, of course.
This is fresh: http://inspiring.online/
[Shader toys](https://www.shadertoy.com/) (also see http://glslsandbox.com/) such as:
https://www.shadertoy.com/view/Mlc…
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I got confused on a simple matters.
I wanted to do this kind of elegant transition of bunch of points:
https://twitter.com/yncywy/status/724344226985598976
Supposed, I just have Circle, maybe b…
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should be a mesh util,
properties.
- take verts + (edges..maybe not) + faces (= mesh)
- take (optional) attractor points, per mesh
- have a flipped mode
algorithm
- [x] without attractor
…
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Basically some way of taking a point (or) pixel and deciding how to colour it/whether it is in the set. We probably want to define it in such a way so that it can take arbitrary constants.
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What are the properties we like?
- multiple attractors and their complement
- evo works
- ...?
What is is about certain random attractor pairs that creates the properties we like?
- is it pairwise or…
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Terasology has a basic particle system implementation. It could be extended to support advanced features like particles that leave a trails.
## Suggestions for additional effects
### Ribbons
Examples…
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to make the model more realistic, some random interactions between households should be possible.
Also the possibility of exploration of new strategies e.g. noise in "oppinion" changes should be given…