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Hi @JLPM22
To start working with custom DB, as first step, I have created a MotionMatching DB with custom animations( .bvh files). I am using direction predictor network given by you only in this …
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Dear author,
thanks for your great contribution.
Do you have any idea for applying the output file(*.bvh) to 3D model file(*.3ds) ?
Thanks in advance.
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Hi Yesheng,
Could you also release the code for visualizing the results of the Trinity dataset? What is the next step after running the sampling of Trinity?
Thanks,
Jeremy
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Hi @JLPM22 ,
Thanks for the wonderful project! I have gone through the paper, and code of this project to understand. Am trying to train and generate DBs for new motion data. I have some doubts reg…
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[Android]assimp.so armeabi-v7 build Failed,arm64-v8a success。
```
ndk version: 21.4.7075529
cmake version: 3.18.1
assimp version: 5.2.4
```
build params:
```
-DANDROID_ABI=%ABI% ^
…
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CSG is a very important feature… other 3D frameworks have support for CSG built-in ( Babylon.js ), the only CSG I can find is the 7 years outdated plugin ( https://github.com/chandlerprall/ThreeCSG )…
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Hi.
I imported the extracted BVH file at the Maya and 3D Max. but It occurred import error.
Is there a way to extract the bvh files that can be used in Maya, Motion Builder and 3D Max?
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### Godot version
v3.4.2.stable.official [45eaa2daf]
### System information
Windows 10, GLES3, NVIDIA Geforce GTX 1060? driver 497.29
### Issue description
![image](https://user-images.githubuser…
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i tried to render some scenes(on the GPU) , then i got an image is black (or only the background was rendered ) , there were no models on it.
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Thank you for your great work.
I am able to train the PAE model, but it looks like the current pieces of code and resources cannot be connected to build a complete pipeline from data preparation, P…