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In the docs it says that they should trim a selection (I'm thinking of a selection of strips cause otherwise I have no idea what we're talking about). But it behaves like this:
CtrlAltRMB - trims o…
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Scony updated
4 years ago
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# Proposal: redesigning the docs for Godot 4
This high-level proposal drafts a **first** project to review and rework the documentation by Godot 4's release.
It stemmed from a long discussion wi…
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This issue focuses on the need to have a way to create documentation for API, class-sets and other code-centric assets.
Ideally we could come up with something that works as nice as Godot's referen…
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With the release of Godot 3.2, there is now an option to use LSP to assists developing games with Godot's Python-esque GDScript. Would be neat-o if this was supported so that Emacs could be a better e…
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The functionality of parsing GDScript symbols with documentations with javadoc liked behavior is already implemented by the GDScript language server.
I think you don't need to make another pars…
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For this purpose I found the list of operators in left side is quite a lot. Do you think make categorize or parent/sub-menu will work?
This issue reference to https://github.com/GDquest/Blender-pow…
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Learn to create a 2D platformer with the free game engine Godot.
We pledged to contribute this course to the Godot official learning portal.
## Audience
This course is for beginners. It gives q…
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Godot 3.0.2 - Windows
Hi there,
I have issues with navmesh :
* Navmesh pathfinding sometimes calculates a long path while a shortest is available.
You can test an exemple moving a ball with…