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When i try to open a DB from a tool script i get this error on the console:
Nonexistant method "open_database"
![imagen](https://user-images.githubusercontent.com/1776044/37256599-d091dc08-253b-11…
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Register classes like this
```c++
class BaseClass : public GodotScript {
GODOT_SUBCLASS(BaseClass, Reference);
public:
static void _register_methods() {
register_signal("my_sig…
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Godot 3.0 master 109242c011255757c981f634a33f59268a113f67
I created a gdnlib, referenced my library in it, then created a NativeScript referencing a class in the gdnlib... then Godot crashed shortl…
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**Godot version:**
Godot3.0.2 stable
**OS/device including version:**
Windows64 - Desktop - AMD Radeon 7570M
**Issue description:**
I downloaded the GdNative script release from thi…
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Linux is a wonderfull system, but, by the fact, most godot users (me include) have windows in their computers. If is needed some testing in godot-python binding, maybe there will be a compilation for …
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According to this [article](https://www.josephcatrambone.com/?p=1056#setup)
Why is it so difficult to just to set up the ability to use C++ In Godot 3.0? Users are able to just create a GDScript wi…
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Just grabbed the latest master, got this error when compiling my space-colonization project on Mac OS X:
```
scons p=osx
scons: Reading SConscript files ...
scons: done reading SConscript files.…
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i was reading some comments by reduz and @willnationsdev about low level features.
i feel like, there are a lot of PRs that could qualify for this
for example, just off the top of my head after …
ghost updated
6 years ago
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Godot 3.0 master
Windows 10 64 bits
I noticed the editor crashes on exit if there is a GDNativeLibrary in my project.
I don't have any "tool" script, just one scene with a script on the root node…
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Is this functionality supported on Mac OS? I've run the README test.c example, after changing:
```
#include
#include
```
to
```
#include
#include
```
as it seems the header file…