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Hello,
I observed weird colors when loading URDFs. I played a little bit with visuals/collisions and I came to the conclusion that the collision shapes are being drawn, as can be seen in the followin…
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Selecting points and lines with touch is a metter of luck. It becomes more reliable from 10px up, but 10px wide lines (and points) are generally too big.
It's related to #2105.
Anybody willing to work…
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I could not find any other issue mentioning this, so I suppose most discussion about it happened over IRC.
In #5049 we discussed some things about scripting, and some said the Godot team is consideri…
ghost updated
7 years ago
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**Update: tl;dr: I suggest adding an onunmount method and per-mount-root redraw strategy support to prevent surprises when mounting and unmounting components.
A three-point summary of the first eleven…
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Following the naming convention of OpenCL, the main inter-job synchronization primitive of this library, which is about notifying a job that another job has completed and thusly ordering operations, i…
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/cc @lhorie @tivac
We're in need of a *lot* of [easy](https://github.com/lhorie/mithril.js/issues/1390), [basic](https://github.com/lhorie/mithril.js/issues/1382), [trivial](https://github.com/lho…
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@ebeshero @RJP43 When working with a XML file that does not have TEI involved (or has yet to be converted to TEI like our graveyardInfo.mxl in theGraveyard repository) what do I do to get proper outpu…
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- If style hasn't changed, then just draw the cached texture.
- Should be cheaper than procedurally drawing the element for the frame. Blitting is cheap.
- WebGL would further help blitting performa…
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Check to see if selectors can be merged together
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A transaction timeout occured during mods installation.
Here is the exception details:
```
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog bo…