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Hi
Had some problems because SteamVR was not installed, installed now.
Only 2 errors now (and some warnigs but they go away when playing the scene)
XR: OpenVR Error! OpenVR failed initialization …
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Hi,
Supersampling used to work in this game and i used to see a big difference when i changed the in-game settings. Now the image is always blurry and looks like the in-game's image scale has no ef…
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Minecraft for Virtual Reality is just Minecraft Bedrock for Windows launched differently (minecraft://Mode/?OpenXR=true). Are the needed components for VR also included on the Android version (since b…
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Hi ,
Occulus hardware with the last occulus SW feature ( which is amazing I would say , a new step forward to the virtuality functionality )
Open vr 1.3 release
Steamvr beta last release and the pr…
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First off, amazing job Nibre, you probably have heard this a thousand times by now but we are so grateful for this experience.
I'm sorry if this is a question that could be easily answered, but I c…
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The image is all fine and the touch controllers too but the audio has delay when streaming steam vr games to my Quest 2. Is there a way to solve this? Maybe you made this delay intentional to compensa…
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I do realize that DLSS is effectively in the same category as TAA, but I'd like to be able to use it in MHRise while using the VR mod. Currently it seems to have no effect at the time of this writing.
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I have tried to open the program today and it has the runtime error: failed to create window. I can't find any answers.
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**Describe the bug**
I have steam in beta which allows the game to run on my desktop but not in my vive. When i got to my vive and i check the revive icon their are no games. it gives me that error a…
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A very simple hello world program (on a system with no HMD) returns true for `vr::VR_IsHmdPresent()` but then segfaults in the call to `vr::VR_Init()`.
System is linux, amd64, C++ test program built …