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A useful feature (at least for me) would be runtime-defined types. As of right now, only subclasses of `NodeDataModel` (that must be defined at compile time) can be used as node types.
I am willin…
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HI
i have a problem with this .After generated file with Visual Studio2015,and rebuild ,It apear this message "Could not be compiled. try rebuilding from source manually"
could you tell me how to fix…
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Hey Aaron,
I stumbled upon your project through your video on YouTube and very much like what you're doing here. Peeking at the code, I noticed a few problems with how you organize your files, so I'd…
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Downloaded Armory_preview03_win64
Open Blender
Install/Setup and builded a scene like here
http://armory3d.org/manual/getting_started/scene1.html
Press Play in Viewport - Blender crashes. …
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I could not find any other issue mentioning this, so I suppose most discussion about it happened over IRC.
In #5049 we discussed some things about scripting, and some said the Godot team is consideri…
ghost updated
7 years ago
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HI,
Unreal Engine 4.12 preview 4 has the OSVR plugin so we can try to enable it. However when I enable it, even if I disable all other VR plugins, the editor crashes on load. The project can't be loa…
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Repro rate: 3/5
1. Set up OSVR
2. Start OSVR_Server
3. Run Ue4Editor.exe QAGAME TmVRSMOKE -game -vr
4. Open the console (~)
5. Enter the "Exit" command.
stacktrace:
```
Assertion failed: ModuleIn…
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Hi,
I am getting the following error when running my project with VaRest standalone in 4.12:
[2016.06.11-14.01.37:385][ 1]LogLinker:Warning: Can't find file '/Script/VaRestEditorPlugin'
[2016.06.11…
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Did something change in 4.12.5 that did break compatibility with this ?
Here is the relevant part of the log from the JavascriptPlayground sample that I get when I try to run it.
```
[2016.07.14-16.4…
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my ue4 is 4.10 x64, i use the portable renderdoc 2.06 x64, when i start the editor, it prompted that:"plugin missing or incompatible, missing or incompatible modules in renderdocloaderplugin plugin - …