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I think it should be possible to create a shim to run the filters in WebGL if supported and falling back to canvas. The direct advantage will be insanely boosted performance.
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```
What steps will reproduce the problem?
1. Launch Blender
2. Export the default "Cube" model
3. Select "Native WebGL" and "Export normals", before pressing the "Export"
button.
What is the expec…
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There is a bug in font handling or something. In WebGL mode some letters have incorrect glyphs: http://tapiov.net/unicodetiles.js/examples/01-minimal.html
This shows "Hekko voqkd!" instead of "Hello…
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tam demoluk
duck2 updated
6 years ago
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This will be faster and allow for shaders. Plus, only the Renderer will need to be updated. This would also make lighting and muting colors based on health easier to implement.
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Hello,
Gave a shot to the latest Emscripten build at http://bot.libretro.com/web on Safari 10 (using macOS 10.12 GM Seed) and it does not work due to some WebGL error.
WebGL: INVALID_OPERATION: draw…
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When building for WEB, I get the error "Dynamic linking is not supported in WebAssembly builds due to limitations to performance and code size."
Is there a workaround for this.
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Azarfe
Thought you might be interested.
Renders hxDaedalus in Trilateral quite well so decided to experiment which has made it slow.
(runs a lot faster if you run in browser without github_io.) Mo…
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hey guys!
I was trying to embed a webgl content in the brackets, for game editting.
It's ok on Mac OSX, but failed on Windows.
I have tried to add --enable-webgl --ignore-gpu-blacklist to start comman…
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I regularly loose the WebGL context when using pannellum...
I have tried to add code in my client to manage WebGL context lost and I am struggling to access your dynamically created canvas so that I c…