-
```
Please enable an allow T.38 codec for faxing. I know freeswitch supports this,
but it isn't specified in FusionPBX.
```
Original issue reported on code.google.com by `k...@wirestar.net` on 19 Se…
-
```
the patch is included.
```
Original issue reported on code.google.com by `vovan...@gmail.com` on 7 Jun 2012 at 6:22
Attachments:
- [dialplan_outbound_add.patch](https://storage.googleapis.com/go…
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sometimes I don't need position. I can generate one in vertex shader based on cutom attribute / uniforms. but threejs insists that I do need it. can this be relaxed?
-
```
Please enable an allow T.38 codec for faxing. I know freeswitch supports this,
but it isn't specified in FusionPBX.
```
Original issue reported on code.google.com by `k...@wirestar.net` on 19 Se…
-
Hello
I have a custom shader. But
bone.rotation.x = 2 - not working
If using simple material - it's working
If using SkeletonHelper then i see bone rotation
What me do?
-
```
What steps will reproduce the problem?
1. Add a new follow me for an extension with 1st number: extension number, 2nd
number, something else, with 1st number 20s, 2nd number 30s
What is the expe…
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It looks like cascading shadows are broken, going back at least a couple builds. Take a look at the morphtarget_md2_control example:
http://threejs.org/examples/#webgl_morphtargets_md2_control
I'm …
-
```
Please enable an allow T.38 codec for faxing. I know freeswitch supports this,
but it isn't specified in FusionPBX.
```
Original issue reported on code.google.com by `k...@wirestar.net` on 19 Se…
-
The caps at the beginning and end of each extrusion should be:
- hemispheres - half, not full spheres
- aligned - vertices in the hemisphere should connect to vertices in the extrusion tube
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Actually, I have two questions,
1 where do you discuss this thing, any ML, irc channel, skype chat? issues are not really proper tool; and
2 does this thing handle transparent objects with e.g. dof? R…