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We have Element Damage... And `UsableItem` Effects, like add state, etc... But nothing combined.
What if, a stun wasn't just a stun, but an ICE stun? All rates are effected first by element resistanc…
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This idea came up from discussion https://github.com/gfx-rs/gfx-rs/issues/346
http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action
- How to inspire actions by telling people what you…
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Hello, I tried to make coop for DirectWrite with d3d by tutorials, which I found for sharpDX, but as a result I have no text rendered on backbuffer.
Here is my code for initialization:
```
var _dev…
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Wasn't sure whether to put this in forum or here, but found it would be nicer in github, so here it is.
DX11 development reaches (for me at least) a few major issues.
Before to consider doing drastic…
mrvux updated
10 years ago
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I have a UIView that I'm moving around with the following:
``` objc
[self.layer animateFromPresentedStateToQuadrilateral:quad
forNumberOfFrames:du…
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So I and others have been advocating reviving OpenTK several times and I'm happy to hear that the MonoGame core team is making good progress on that front (https://github.com/mono/MonoGame/issues/1528…
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As we know, the svg levels are the most important feature of the game.
In the original game the levels containes more kinds of goos and more effects, with active objects, wind and so on.
We should r…
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It's a bad idea to have this class for a number of reasons. The implementation is not very clean, it exposes dangerous functionality to the user of the class. Having this "internal" is not a very good…
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MacPro1,1
ATI Radeon X1900 XT:
Using this code
``` c++
void testApp::setup(){
ofSetLogLevel(OF_LOG_VERBOSE);
fboObject.allocate(500, 500);
}
```
Console reads
OF: OF_LOG_NOTICE: ofFbo::chec…
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As per @Hinton idea on Hall.
Should we migrate hinton/mg to modulargaming/modulargaming before we release 1.0 as it will hopefully interest people and will help us find any bugs.