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mrvux
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dx11-vvvv
DirectX11 Rendering within vvvv
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Update to Assimp 5.0.1
#367
rudcode
opened
4 years ago
3
Appveyor artifacts get deleted soon
#366
gregsn
closed
4 years ago
3
Update to official SharpDX 4.2.0
#365
tebjan
closed
5 years ago
2
Adding global packs location for shader includes
#364
tebjan
closed
4 years ago
6
TextureArray and TextureSpread Renderer MemoryLeak
#363
cloneproduction
opened
5 years ago
0
Issue359
#362
rmtttt
opened
5 years ago
0
Issue357
#361
rmtttt
opened
5 years ago
0
Fix #358
#360
rmtttt
opened
5 years ago
0
Unevaluated Image Shader Node keeps updating in pipline - leads to exception
#359
rmtttt
opened
5 years ago
0
IndexIndirect (DX11.Drawer Buffer) updates first slice only
#358
rmtttt
opened
5 years ago
0
Cons (DX11.Geomtry) changes type of resource
#357
rmtttt
opened
5 years ago
1
NullReferenceException with Group
#356
rmtttt
opened
5 years ago
0
Kinect2 Pipet Nodes - Depth & Pipet
#355
wirmachenbunt
opened
5 years ago
0
AsSharedResource / FromSharedResource crash
#354
velcrome
opened
5 years ago
1
Text style color crash
#353
mrvux
opened
5 years ago
0
Sample + Hold for DX11DepthStencil
#352
sebllll
closed
5 years ago
1
S+H for DX11DepthStencil
#351
sebllll
opened
5 years ago
1
Setting temp target renderer to BGRA formats throws errors
#350
mediadog
opened
6 years ago
1
Mesh (Geometry Split Assimp) pin: UV channel
#349
CeeYaa
opened
6 years ago
0
StencilView is not spreadable
#348
timpernagel
closed
6 years ago
2
ClearDepth Renderer TextureSpread is not clearing Stencil
#347
timpernagel
closed
6 years ago
8
New WithinViewportIndexNode
#346
velcrome
closed
6 years ago
3
suppressdiagonals blocks hap playback
#345
ggml
opened
6 years ago
3
Blur (DX11TextureFX) broken in 1.3.1 with VLC output
#344
mediadog
opened
6 years ago
6
reworked miplevels for array nodes
#343
sebllll
closed
6 years ago
2
Renderer (DX11 TextureSpread) throws error in relation to viewport
#342
sebllll
closed
6 years ago
1
Group Bug
#341
mhusinsky
closed
6 years ago
3
2 new Nodes that deal with TextureArrays
#340
sebllll
closed
6 years ago
6
User Input Events
#339
tebjan
closed
6 years ago
3
[Bullet] When body gets deleted, also remove associated constraints to it
#338
mrvux
opened
6 years ago
0
Can't use gesture node with dx11 Renderer
#337
sebescudie
opened
6 years ago
4
Text nodes only write into depth buffer when a render state node is connected
#336
tebjan
opened
6 years ago
1
Output actual mouse events on rederer output
#335
tebjan
closed
6 years ago
1
IndexedGeometryBuffer (DX11.Geometry Join) does not support subsets?
#334
joreg
opened
6 years ago
1
Text AntiAliasing breaks for Font Sizes >349
#333
jhnnslmk
opened
6 years ago
1
implement IProjectionSpace
#332
gregsn
opened
6 years ago
1
possible Memory Leaks
#331
sebllll
closed
6 years ago
6
frustum spelling
#330
mhusinsky
closed
6 years ago
1
dx9 to dx11 texture not working...
#329
kamanlam
opened
7 years ago
5
Quad (DX11.Layer) throws exception if started with Nil transform
#328
mediadog
closed
7 years ago
3
nugets
#327
sebllll
opened
7 years ago
0
x86 Assimp issues?
#326
catvvvveasel
closed
7 years ago
2
Layers Disapearing even connected
#325
colorsound
closed
7 years ago
1
nodes are all red :-/
#324
kamanlam
closed
7 years ago
9
colorchannel (join split) nodes
#323
ggml
opened
7 years ago
2
[Nodes] Shared resources to have string as type?
#322
mrvux
opened
7 years ago
0
[Nodes] Add shared version of buffer resource
#321
mrvux
closed
6 years ago
1
[text3d] fixed huge memory leak when recreating text geometry
#320
tebjan
closed
7 years ago
1
little abstraction layer: IDX11ShaderVariableManager
#319
gregsn
opened
7 years ago
3
[Bullet] Ray cast filtered does not work properly
#318
mrvux
closed
7 years ago
0
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