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Hi, I am trying to the the function `get_surface_sliding() ` in `utils.marching_cubes` to extract mesh for my own project. However, I always get a voxel-like mesh no matter how i adjust the resolution…
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A lot of the Searchworks application could be spruced up with some non-invasive css transitions. One of the more jarring effects is the loading of thumbnails. The grey placeholder is simply magically …
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Hi team
Firstly, thanks for a good service. We are using cloudinary gem at Envato and it has been smooth.
When I look into the source code of this gem, I find that there was a strong Rails integrati…
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Hi,
Based on my understanding, the label smooth loss should be constructed like: for the non-target label, the corresponding value should be set as `\epsilon / (num_classes-1)`
https://github.c…
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This project https://github.com/minio/c2goasm looks interesting. They mentioned 20x speed in comparison with calling Cgo.
I don't do C or anything lower than Go but would it be possible to "compile" …
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This mod makes the transition between dimensions very smooth and adds a lot to the atmosphere of the game. I've seen many builds showing non-euclidean geometry, however, they need to use the nether as…
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### Is there an existing issue for this problem?
- [X] I have searched the existing issues
### OrcaSlicer Version
2.0 dev
### Operating System (OS)
Windows
### OS Version
Newest 11
### Additio…
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Create a ViewPager2 and make sure isUserInputEnabled is true.
Tie the ViewPager2 to a TabLayout, ensuring that smoothScroll is false:
TabLayoutMediator(tabLayout, viewPager, true, false) { t…
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Currently, cards which contain non-ascii characters, such as Séance or Æther Vial, possess inconsistent names across the static and dynamic endpoints.
Using Æther Vial as an example,
- [typeahead que…
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This is the "out of the box" experience.
When you open this project in VSCode does it Just Work?
related #17