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**Describe the bug**
Initial attempt at building the Development branch build on macOS machine can fail due to the following error:
```
** BUILD FAILED **
The following build commands failed…
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**Describe the bug**
I've tried to build the Engine and got some compilation errors.
1st unused variable `Uuid modelId` in `Gems/Meshlets/Code/Source/Meshlets/MeshletsAssets.cpp`
2nd error (after c…
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I was attempting to use the eye material that comes with Atom, but I couldn't figure it out. Googling "o3de eye" found
that _AtomSampleViewer_ has the _eye.fbx_ which can be used for the eye materia…
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**Describe the bug**
Configuring gems for newly created projects with the O3DE Project Manager acquired via the latest development ubuntu .deb installer results in only few gems (3 for Minimal Templa…
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As a developer, I would like to have automation (Github Actions preferred) do the following once a primary branch is updated:
- Zip up a new or updated Gem or Template
- Create a new repo tag, and…
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**Is your feature request related to a problem? Please describe.**
Currently there is no way of stopping .fbx files from being processed after starting to update them within the "Fbx Settings (PREVIE…
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**Describe the bug**
O3DE Editor crashes loading older projects (6-6-2002 and older) but works fine creating new project (6-7-2022)
**Assets required**
An project older than 6-7-2022
**Steps t…
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**Describe the bug**
```
item hardMaximum(in the number field) softMaximum(on the slider bar)
R/G/B 3178 255
L(HSL) 1250 …
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Log from access processor: https://pastebin.com/P3cTrbHW
In console:
```
[Error] (PassFactory) - FAILED TO CREATE PASS [DiffuseProbeGridUpdatePass]. Could not find pass template [DiffuseProbeGrid…
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**Describe the bug**
Asset Gems, and their assets, do not show up by default in the new Asset Browser. In projects such as MultiPlayerSample, 90% of the assets are in multiple Asset Gems (portable a…