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# Issue
When on the Interactive map the Industrial Rail isn't displayed correctly
![image](https://github.com/user-attachments/assets/6692994b-637b-483b-a909-39144835c7dc)
## Replication
1. Load…
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- Battles scale up as the game progresses
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Hi
I have the original probe (V2), wired to PE4 on the board. In your configuration.h there is the line: #define Z_MIN_PROBE_PIN PC15 // Pin 32 is the RAMPS default. The probe is not working, it does…
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Items that have to be defined by wylte that are not good visible when playing the modus. I asked wylte which objects that are not good. still no list
Remdwaas redid the fist texture, coin texture a…
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Ok, I might have read something incorrectly here, but here's my idea:
Instead of making maps using 3d models, we use images to create maps. The higher the resolution of the image, the bigger the ma…
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Joe Redmon suggested looking into scrapping the sliding window approach and using a "sparse segmentation" approach instead, where a pre-trained system (trained on existing segmentation datasets, eg KI…
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Hi guys,
For arbitrary laser intensity ramps, we would love to be able to make the PID setpoint equal to an analog input -- from either an RF input or an XADC input. RF input would be ideal as it i…
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Does anyone know the correct pin mapping for mks gen 1.4 boards? Also there is only one pin for the enable disable, where on my board there is an enable/disable for each driver. I cannot get my out…
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### Did you test the latest `bugfix-2.1.x` code?
No, but I will test it now!
### Bug Description
The command "G30" - Single Z-Probe doesn't appear to respect the HOME_AFTER_DEACTIVATE setting…
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It would be really awesome to have a way to generate ramps/wedges in the same way we can generate stairs. Perhaps with mode for ramp length + angle or a simple right angle triangle filling your select…