-
Hi,
This is more of a question at the moment, but I imagine it could result in tickets / issues.
What xp11 renderer specific attrs can / should be exposed to artists to best leverage the new tec…
-
### Version of Substance
7.1.01
### Version of Java
Oracle 1.8.0_151
### Version of OS
Xubuntu 16.04.3 (kernel : 4.13.0-32-generic / os.arch : amd64
### The issue you're experiencing (e…
-
这一项,我有点没明白,事实上mmd的角色模型似乎并没有看到有高模。
这一条该如何利用,自己画贴图吗?后面的预览ao截图是404。
PS:不会渲染算法。。只是学校上过一点图形学基础,有什么理解错误的地方抱歉。
-
Hi
I recently wanted to switch all my models to the 2.0 version and no longer use the obj2gltf pipeline. The export runs fine, however I am running into some weird color/darkness issues with the ne…
-
This is the current (july 2018) GLTF status.
Test case: the same skinned mesh exported from 3DS Max 2018.
Standard material: Diffuse + Specular + Normal
1) SEA3D exporter + SEA3D importer:
http:…
-
My company required me to modify the title bar at the top of the windows so that the title text is centered and there is a custom icon on the right. The custom icon is rather wide.
I was able to i…
-
Hi Guys,
I'm unable to get UDIMs to work in **PRMAN 21.5** and **Blender 2.79**
I have the below UV layout and using **\_MAPID\_** in the filename section and have set the **Atlas style to Mari*…
-
### Version of Substance
8.0.0dev , caebd791f0089eb02f554b09645e745ee5b92b9f
### Version of Java
1.9
### Version of OS
Fedora 26
### The issue you're experiencing (expected vs actual, screenshot…
-
I think, assuming that we want who use Blender, Substance Painter etc. to get a familiar look by default using spatial material.
ghost updated
7 years ago
-
The current text in the README.md says this:
> glTF uses a right-handed coordinate system, that is, the cross product of X and Y yields Z. glTF defines the y axis as up.
Which way is forward? This…