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Original ticket https://networkx.lanl.gov/trac/ticket/561
Reported 2011-05-30 by unknown, assigned to @hagberg.
The A\* algorithms in networkx.algorithms.shortest_paths.astar raise an unhandled excep…
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Is this behavior possible? For example, if I've got an entity that is occupying a tile, and I want the player to click on it and walk up to it. Currently, the player will just do nothing. However, it …
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Hello,
I think it lacks the following line in the AStar algorithm (after the "while (!open.isEmpty())" in the "aStar" method) :
noPathFound = true;
Otherwise the variable is always false.
Thibaut
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Run BiDI with DFS, for example then reset and run with BFS and the algorithm will not run correctly
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Closely related to issue #12, we need constant movement of the player towards its new target. This should also involve actions, and will require pathfinding... and interpreting Anthony's aStar D:
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I propose creating a non-static version of AStar called GenericAStar. AStar would be refactored to create a singleton instance of GenericAStar and pass calls on to that (keeping backwards compatibili…
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As of r373 dozens of tests started failing on Hudson with {{{NoSuchMethodError}}}s, even though they pass locally:
{{{
java.lang.NoSuchMethodError: org.opentripplanner.routing.spt.SPTVertex.setParen…
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There is a lot of transit-specific logic for computing the estimated remaining distance heuristic in AStar right now. I propose refactoring that functionality into a pluggable strategy class. This f…
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Just built a graph using NYCT subway GTFS + OSM data and got the following exception:
{{{
Feb 15, 2010 12:25:54 PM com.sun.jersey.server.impl.application.WebApplicationImpl mapMappableContainerExcept…
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Planning a trip with mode:TRANSIT,BIKE vs. mode:BIKE has a strange difference on the final BIKE leg...with a little dog-leg detour (see two attached images to compare).
http://maps5.trimet.org/opentr…